[DPS] Bloodmage – Blood Mage
This time we’ll focus on the idea of a Blood Mage (so you can finally say: ‘bloody mages!’). Those are not to be confused with Blood elf Blood Mages as I did when looking for references Q_Q
I took inspiration from those two NPCs in Blasted Lands that many of you may know or be familiar with, but also from those Blood Mages from the Deadmines. By the way, those shouldn’t be confused with Warlocks just for dealing with blood, Warlocks appealed to demonic and fel magic for the sake of power.
Said everything, let’s go.
“Contrary to popular belief, bloodmages do NOT drink blood. We eat normal food like everybody else.” – Bloodmage Drazial
“Trust me… whatever happened to Loramus, we can fix. The limits of blood magic are still undefined.” – Bloodmage Lynnore
“Blood magic is shunned by many as a dark and forgotten art. In that and many other ways, it shares some distinct characteristics with demonic magic. Here, in the demon-scourged remains of the Black Morass, we believe that our blood studies will flourish.” – Bloodmage Lynnore
The Alliance blood mage version of those NPCs is a Gnome called Kasim Sharim.
They’ve been studying blood magic since Vanilla, it is time we know the results, isn’t it?
[Coagulate]: artificially forces the coagulation of all bleed effects on the target, consuming them, dealing x damage and creating a bloodbomb that explodes after 3 sec, dealing x damage to all nearby enemies. The damage dealt is increased by 33% per bleed effect active when used, up to 100%. Needs at least 1 bleed effect to be cast and consumes half the blood of your Blood Orb to inflict extra damage.
[Bloodstained Vitality]: increases max health by x% and damage taken by x%. Damage taken generates blood in the Blood Orb. Passive health regeneration is increased based on the amount of blood stored in the Blood Orb. Moreover, increases all party or raid’s stamina by 10%.
[Vital Wave]: consumes all Blood Orb’s blood to unleash a powerful wave of bloody energy towards the target. Deals x damage, refreshes all bleed effects on the target and increases all bleed damage caused on that target for 30 sec.
[Blood Pylon]: conjures a blood crystal in the target location that drains blood for the Blood Orb. It deals x damage to all enemies within 10 yd. Its damage generates blood in the Blood Orb. Lasts 25 sec. 45 sec CD.
[Ragezone]: creates a field of frenetic energy in the target location. Units in the Ragezone will deal and receive 25% more damage. Lasts for 10 sec. 3 min CD.