[DPS] Artilleryman – Artillery Hunter
This is a spec that focuses on all those goblin artillerymen found in Azshara, the Gob Squad and many other units found in concrete war points. Someone has to explode things!
[Turret]: builds a turret next to the hunter with x% of the hunter’s health that deals x% weapon damage every 1.5 sec to the target marked with Hunter’s Mark. Haste boosts the attack speed of the Turret. There can be up to 2 Turrets active at once. Turrets last 1 min. 2 charges, generates 1 charge every 45 sec.
[Ballistics]: increases the damage of Turret by x%. Shots from the Turrets have a chance of granting x focus. In addition, there is a x% chance that the Turrets copy the shot the Hunter uses, but dealing x% less damage.
[Target range]: increaases all damage done when standing near a Turret by x%. The effect will not double if two turrets are nearby. The hunter gains 3% critical hit chance every for second the marked target remains idle, dealing a critical hit resets the effect.
[Fire at will!]: using Grapeshot and Immolation Shot makes the next Bombard and Mortar act as if the hunter had x more mastery, stacks up to x times. Furthermore, 10% of all focus costs is returned when damaging a target at or below 30% health.
[Trueshot Aura]: Grants 10% increased melee and ranged attack power to all party and raid members within 100 yards. In addition, you gain 15% ranged haste for 9 sec after using Steady Shot twice in a row, and makes Steady shot to generate 3 more focus during the effect.
[Immolation Shot]: a fiery shot that causes x% weapon damage and burns the target, dealing x extra fire damage for 10 sec. This damage over time effect spreads through nearby enemies. The Turret may copy this ability. 30 focus. Replaces Multishot.
[Mortar]: launches a barrage of missiles and rockets to the target area for 5 sec. Deals x% weapon damage plus x fire damage to all enemies in the area every 1 sec. Deals x% more damage if the targets are affected by Immolation Shot. The damage of Mortar depends on the charges it has: 33% of the normal damage if used with 1 charge, 66% normal damage with 2 and full 100% damage if used with 3 charges. The hunter needs to channel to use this skill. 3 charges, generates 1 charge every 15 sec. 60 focus.
[Bombard]: throws a bomb that explodes on the target location. Inflicts x% weapon damage as fire to all enemies within the area and slows them for 3 sec. If critical, Bombard will also stun the targets affected. Bombard can only be used while moving. 5 charges, generates 1 charge every 10 sec. 20 focus.
[Proximity bomb]: places a mine on the ground or target location with Trap launcher. The mine explodes if someone treads nearby, dealing x fire damage, pushing away and snaring by 60% for 5 sec. Stuns instead of snaring if critical. The ground remains fiery after the explosion for 20 sec, dealing x fire damage to any enemy that steps on the trap. There can be up to 3 active mines at once. Lasts 1 min placed. 3 charges, generates 1 charge every 20 sec. Replaces Traps.