[Heal] Sea Witch – Oracle
[Swirling Froth]: envelops a friendly target in a water spiral of bubbles and renewing foam, healing him x for 12 sec. Every 3 sec afterwards, Swirling Froth heals 3 additional nearby allies by x. Swirling Froth benefits both from Riptide and Undertow and is considered a direct heal. In addition, heals cast on a target affected by Swirling froth increase furtherly the Tide meter. 15 sec CD.
[Flow of the Tides]: oracles benefit from the tides. Adds the Tide meter beneath the mana bar. Using direct heals increases the meter, the fuller it is (Riptide), the more powerful the area of effect heals are, whereas the emptier it is (Undertow), the better direct heals are. The Tide meter balances itself in time; in other words, it will remain half-full if non active. If the meter is below 0, it will stabilize and rise automatically towards 0 and vice-versa.
[Ring of Water]: conjures a ring of healing water that travels rapidly to a friendly target, healing x to all allies in its path. When it reaches its destination, heals the primary target and up to 4 additional damaged allies by x. If cast on an enemy affected by Swirling Froth, the duration on Swirling Froth increases by 2 sec and forces it to trigger the 3-allies intelligent healing effect. If cast on self while Marine Breeze is active, Ring of Water will heal an additional ally and heals an extra 10% over 3 sec. 12 sec CD.
[Marine Breeze]: evokes the purifying breeze of the sea around the oracle, healing x every x sec over 12 sec to all allies within a 10 yard radius. Casting Marine Breeze again broadens the radius to 20 yards, this can only happen if Marine Breeze is at or below half its initial duration and keeps this way for an equivalent to the duration remaining of the first Marine Breezee when used the second time before refreshing its duration. The duration of Marine Breeze is doubled if cast within the triangle of Pearl Effigies.
[Pearl Effigy]: summon a pearled effigy in the target location. The effigy emits pulses of healing water every 3 sec, healing all allies within 10 yard range. There can be up to 3 effigies at once and are bound to each other with a visible link. The allies within the triangle formed by the link from the effigies receive x% more healing from the oracle. Each effigy lasts 45 sec, but upon placing the third, their duration is refreshed. The oracle is allowed to change the location of a single effigy once, but is not able to place new effigies after they have expired (or been destroyed).
[Coraline Shell]: surrounds an enemy in living coral plates, absorbing x damage every 2 sec for 10 sec. Using Swirling Froth in an enemy that is affected by Coraline Shell causes the 3-allies intelligent heal effect from Swirling Froth to also apply an absorption shield equal to x% of the shell. 25 sec CD.
[Mastery – Fountain] – Your healing spells have a x% chance of conjuring a fountain seashell that absorbs up to 15% of all overheal made. The seashells dose that overhealing in nearby damaged allies. There can be up to 3 seashells. Mastery rating increases the amount of overheal the seashells absorb by x%.