[DPS] Witch Doctor – Venomancer
[Venom] master of poison, capable of drowning his foes in rivers of lethal venom.
[Effigy of the Venomancer]: your effigy is imbued with toxic energy, increasing your critical hit chance by 5% and your spell power by 10%. In addition, the effigy now sends poison bolts everytime you deal direct damage. Those poison bolts deal 10% of the damage dealt.
[Venom]: mana is replaced by poison. Poison is similar to mana, but it does not regenerate passively. Instead, the witch doctor receives an amount of Poison equal to 50% of all damage over time caused by direct damage skills.
[Jungle fury]: when you deal damage over time, there is a chance to summon images of poisonous spiders, snakes and scorpions that run for the enemies and deal an amount of damage equal to 50% of the damage of the damage over time pulse that procced this passive. The images dissapear once they have struck.
[Toxis]: launches a greater spirit venom wave towards an enemy, causing x shadowstorm damage instantly. Deals double the damage if the target is affected by a nature damage over time effect. 3.5 sec cast.
[Acid rain]: calls down acid rain on the target location, dealing x nature damage every 1 sec for 10 sec. Toxic flow deals x% more damage to enemies within Acid rain. In addition, the duration of the damage over time effect of Poison nova is doubled in enemies within Acid rain. 6 sec CD.
[Venomous hydra]: summos a magical hydra head that spits venom bolts that deal x nature damage instantly and create a pool of venom below the enemy that causes x nature damage every sec for 20 sec. The damage dealt by the pools stack if successive bolts land at the same location. There can be up to 3 heads active at once. 3 charges, generates 1 charge every 1 min.