Because 3 aren't enough.

Priest Rework

In this page I attempt to rework the whole priest class.

Priests have access to three specializations: Discipline (healer), Holy (healer) and Shadow (ranged DPS).


Discipline

This specialization has undergone several changes:

  • Follows a more classical approach, that is, more emphasis on shielding and healing and less on damaging.
  • Less focus on healing through Atonement (marking players), even though it still exists.
  • Still has a wide range of defensive and utility cooldowns.
  • No longer deals with a balance of light and shadow, instead, it supports, strength of will,  clarity of purpose and Power Words (thus Discipline).
  • Has now a Discipline meter, inspired by Auriel’s mechanics in Heroes of the Storm.

Main Abilities

  • Smite: Smites the target for minor damage and has a 30% chance to chain to another nearby target, dealing half damage and generating half the Discipline. It may chain up to 2 additional times. If no nearby enemies are present, it can strike the same target more than once. Damage caused by Smite heals the most injured ally nearest the target for 50% its damage. Generates 2 Discipline, 4 if critical. 1.5 sec cast.
  • Power Word: Shield: Shields an ally for a moderate amount and prevents damage from delaying spellcasting. However, applies Weakened Soul, which renders the target inelegible to being shielded again by Power Word: Shield for 8 sec. Instant. 4 sec CD, reduced by Haste.
  • Power Word: Radiance: A burst of light that heals your target and their 2 nearest injured allies for a moderate amount. 2.5 sec cast.
  • Penance: Launches a volley of 3 bolts of Holy light over 2 sec at your target ally or enemy, healing or damaging for a strong amount. Each bolt generates 3 Discipline, 6 if critical. 2 sec channel. Castable while moving. 9 sec CD, reduced by Haste.
  • Heal: An efficient spell that heals for a moderate amount. 2 sec cast.
  • Holy Nova: Causes an explosion of Holy light around you, healing for a moderate amount split evenly among all nearby allies and dealing minor damage to all enemies within range. Instant.
  • Power Word: Absolution: Calls upon Holy light to bless all allies within a target area to heal them for an amount based on Discipline consumed. In addition, all healed allies are granted a shield equal to 20% its healing that lasts for 12 sec. Consumes all Discipline. Instant.
  • Purify: Dispels harmful effects on the target, removing all Magic and Disease effects. 8 sec CD.
  • Pain Suppression: Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. 3 min CD.
  • Power Word: Barrier: Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. 3 min CD.

Passives

  • Focused Will: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 30% for 8 sec.
  • Inner Focus: After not taking damage for 6 sec, gain a shield equal to 2% your maximum health every 2 seconds. This effect stacks up to 20% your maximum health and lasts until broken.
  • Inner Fire: Gain 1 Discipline per second. This effect is doubled while Focused Will or Inner Focus are active.

Mastery

  • Atonement: Empowers all shielding effects and the healing of Power Word: Absolution by 10+x% and increases Discipline generation by 1+x%. Mastery increases the value of x ratings.

Utility Abilities

  • Levitate: Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall and allowing travel over water.
  • Mind Control: Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects.
  • Mind Vision: Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent.
  • Leap of Faith: Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
  • Mass Dispel: Dispels magic in a 15yd radius, removing all harmful magic effects from 5 allies and 1 beneficial magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 15 sec CD.
  • Fade: Removes all threat from you for 10 sec. 30 sec CD.
  • Dispel Magic: Dispels 1 beneficial magic effect on the enemy target.
  • Resurrection/Mass Resurrection: Brings a dead ally/all nearby allies back to life with 35% health and mana. 10 sec cast.
  • Shackle Undead: Shackles the target undead for 50 sec, preventing all actions or movement. Damage will cancel the effect. Only one enemy can be shackled at a time.
  • Psychic Scream: Lets out a psychic scream, causing up to 5 nearby enemy targets to flee in fear for 8 sec. Damage may interrupt the effect.

Talents:

  • Level 15: Smite
    • Castigation: Smite no longer chains and has a 2 sec cast but deals 100% more damage and generates double the Discipline.
    • Chains of Torment: Smite’s chance to chain is increased to 40% for all extra chainings and slows enemies hit by 50% for 6 sec.
    • Purge the Wicked: Smite reduces the remaining CD of Penance by 1 sec.
  • Level 30: Survivability
    • Body and Mind: Power Word: Shield also increases the target’s movement speed by 40% for 4 sec. While the effect holds, your movement speed cannot be slower than 100%.
    • Inner Will: Passively increases your movement speed by 15% at all times. This effect is increased to 30% while Focused Will is active.
    • Divine Bulwark: Grants a shield equal to 25% your maximum health (modified by Mastery) upon reaching 25% or less health. This effect has 1 min CD.
  • Level 45: Power Word: Absolution
    • Chosen of the Light: Instead of being a targeted AoE, Power Word: Absolution heals the three most injured party or raid members for a greater amount.
    • Clarity of Purpose: 50% of Power Word: Absolution’s ovrehealing is added to its shield effect.
    • Twofold Reparation: A second Power Word: Absolution that heals for 25% is freely cast after 2 sec at the same location. However, the area Power Word: Absolution covers is 30% smaller.
  • Level 60: Holy Nova
    • Fabula Nova Crystallis: Holy Nova critical heals shield for 10% the amount healed (modified by Mastery).
    • Reciprocate: Holy Nova critical hits have a 50% chance to trigger another Holy Nova on the ally it critically healed. This effect may occur a second time with a 25% chance.
    • Blinded by Light: Power Word: Radiance and Penance critical heals trigger a Holy Nova on the primary target.
  • Level 75: Enhancements
    • Power Word: Aegis: Power Word: Shield has a 10% chance to reactivate as Power Word: Aegis. Power Word: Aegis is a powerful spell that shields a target for a larger amount and 50% that amount to the 3 most injured nearby allies. Generates 15 Discipline.
    • Power Word: Grace: Penance has a 15% chance to be reactivated as Power Word: Grace. Power Word: Grace is an empowered version of Penance that heals or damages for a larger amount. In addition, each bolt increases the damage or healing of the following one by 50% (100/150/200%). Generates 20 Discipline. 2 sec channel. Castable while moving.
    • Power Word: Will: Replaces Heal by Power Word: Will. Power Word: Will is a powerful spell that wards a friendly target with a moderate shield that holds for 20 sec. 2 sec cast. Generates 6 Discipline.
  • Level 90: Power Word: Barrier
    • Crystal Arch: Instead of activating a damage reduction effect, Power Word: Barrier creates a dome that shields for a massive amount (modified by Mastery) and lasts 6 sec. In addition, its CD is reduced to 2 min.
    • Grounds of Endurance: Increases Power Word: Barrier’s damage reduction effect by 10% and causes all damage taken to be dealt over 6 sec.
    • Dome of Salvation: Allies inside the barrier take 50% more healing from Power Word: Absolution, Holy Nova and Power Word: Radiance.
  • Level 100: Utility
    • The Power of One: Focus your will to bolster a targeted ally for 6 sec, increasing their damage by 20% and causing them to radiate with light that heals for a moderate amount every second it is active all nearby allied units. While channeling, the priest is impervious to all crowd control abilities (including interrupt and silence). 3 min CD.
    • Power Infusion: Infuses you with power for 20 sec, increasing Haste by 25% and reduces the mana cost of all spells by 20%. 2 min CD.
    • Power Word: Fortitude: Bolster the morale of your allies, increasing all party or raid members’ maximum health by 20%, decaying over 10 sec. 3 min CD.

 


Shadow

This specialization has undergone several changes:

  • Follows Legion’s fantasy, that is, Old Gods and void themes.
  • Maintains Insanity and Voidform.
  • Has a wider fan of tools to deal area damage for more cohesive rotational choices.

Main Abilities

  • Mind Flay: Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec. Generates 12 Insanity over its duration. Channeled, 3 sec.
  • Mind Blast: Blasts the target’s mind for strong Shadow damage. Generates 15 Insanity. 1.5 sec cast.
  • Void Torrent: Channel a torrent of void energy into the target for major Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. 1 min CD. Channeled, 4 sec.
  • Void Eruption: Releases an explosive blast of pure void energy, activating Voidform and causing moderate Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Instant.
    • Void Bolt: Sends a bolt of pure void energy at the enemy, causing strong Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3.0 sec
  • Vampiric Touch: A touch of darkness that causes 8 Shadow damage over 24 sec, and heals the Priest for 50% of damage dealt. Healing from Vampiric Touch when you are at maximum health will shield you for the same amount but the shield cannot exceed 20% of your maximum health. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. 1.5 sec cast.
  • Shadow Word: Pain: A word of darkness that causes minor Shadow damage instantly, and additional strong Shadow damage over 18 sec. Generates 4 Insanity.
  • Shadow Word: Death: A word of dark binding that inflicts strong Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 15 Insanity, or 30 Insanity if the target dies. 2 charges.
  • Shadowfiend: Summons a shadowy fiend to attack the target for 12 sec. 3 min CD.
  • Mind Sear: Causes an explosion of shadow magic around the target, causing Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. Mind Sear damage is increased by 10% per target hit. Mind Sear has a chance to reduce the remaining CD of Shadow Crash by 1 sec each time it deals damage.
  • Hungering Void: Creates a black hole in the target location, which pulls inward all nearby enemies in a 10 yard range and deals moderate damage over 3 sec. When Hungering Void expires, it releases an explosion of void energy, causing damage to all nearby enemies proportional to the damage it caused while it was active. Instant. 30 sec CD.
  • Shadow Crash: Hurl a bolt of Shadow energy at the destination, dealing major Shadow damage to all targets within 8 yards. Generates 15 Insanity. 2 charges, 20 sec recharge.

Passives

  • Mass Hysteria: Every 1 sec, Voidform increases damage dealt by Shadow Word: Pain and Vampiric Touch by 2%, stacking until Voidform ends.
  • Call to the Void: Mind Flay and Mind Sear has a chance to spawn a Void Tentacle that channels Mind Flay or Mind Sear at your target for 10 sec.
  • Shadowy Apparitions: Damage over time critical damage from Shadow Word: Pain damage has a 100% and Vampiric Touch a 60% chance to create a shadowy version of yourself that floats towards the target and deals minor Shadow damage.

Mastery

  • Madness: Increases the damage of your Shadow Word: Pain, Vampiric Touch, Shadow Crash and Void Bolt by 20.0+x%. Mastery increases the value of x ratings.

Utility Abilities

  • Void Shield: Envelop yourself in void energy, shielding for a moderate amount and preventing incoming damage from delaying spellcasting. While shielded, you are healed for 30% of all damage you deal. 6 sec CD. 7.5 sec CD.
  • Shadow Mend: Wraps an ally in shadows which heal for a moderate amount, but at a price. The ally will take minor damage every 1 sec, until they have taken the amount of healing in damage, or leave combat.
  • Mind Control: Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects.
  • Mind Vision: Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent.
  • Vampiric Embrace: Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal.
  • Mass Dispel: Dispels magic in a 15yd radius, removing all harmful magic effects from 5 allies and 1 beneficial magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 15 sec CD.
  • Fade: Removes all threat from you for 10 sec. 30 sec CD.
  • Dispel Magic: Dispels 1 beneficial magic effect on the enemy target.
  • Resurrection: Brings a dead ally back to life with 35% health and mana. 10 sec cast.
  • Shackle Undead: Shackles the target undead for 50 sec, preventing all actions or movement. Damage will cancel the effect. Only one enemy can be shackled at a time.
  • Psychic Scream: Lets out a psychic scream, causing up to 5 nearby enemy targets to flee in fear for 8 sec. Damage may interrupt the effect.
  • Mind Bomb: Inflicts the target with a Mind Bomb. After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 4 sec.
  • Silence: Silences the target, preventing them from casting spells for 5 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
  • Dispersion: Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. You are healed 50% of your maximum health over its duration. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. 2 min CD.

Talents:

  • Level 15: Smite
    • Twist of Fate: After damaging a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec .
    • The Cycle: Each enemy that dies within a 40 yd range grants 10/20/30% increased damage and Insanity generation for 6 sec. This effect stacks up to 3.
    • Misery: Vampiric Touch now deals a moderate amount of initial damage and also applies Shadow Word: Pain.
  • Level 30: Survivability
    • Body and Mind: Power Word: Shield also increases the target’s movement speed by 40% for 4 sec. While the effect holds, your movement speed cannot be slower than 100%.
    • Inner Will: Passively increases your movement speed by 15% at all times. This effect is increased to 30% while Focused Will is active.
    • Divine Bulwark: Grants a shield equal to 25% your maximum health (modified by Mastery) upon reaching 25% or less health. This effect has 1 min CD.
  • Level 45: Power Word: Absolution
    • Chosen of the Light: Instead of being a targeted AoE, Power Word: Absolution heals the three most injured party or raid members for a greater amount.
    • Clarity of Purpose: 50% of Power Word: Absolution’s ovrehealing is added to its shield effect.
    • Twofold Reparation: A second Power Word: Absolution that heals for 25% is freely cast after 2 sec at the same location. However, the area Power Word: Absolution covers is 30% smaller.
  • Level 60: Holy Nova
    • Fabula Nova Crystallis: Holy Nova critical heals shield for 10% the amount healed (modified by Mastery).
    • Reciprocate: Holy Nova critical hits have a 50% chance to trigger another Holy Nova on the ally it critically healed. This effect may occur a second time with a 25% chance.
    • Blinded by Light: Power Word: Radiance and Penance critical heals trigger a Holy Nova on the primary target.
  • Level 75: Procs
    • Exterminatus: Power Word: Shield has a 10% chance to reactivate as Power Word: Aegis. Power Word: Aegis is a powerful spell that shields a target for a larger amount and 50% that amount to the 3 most injured nearby allies. Generates 15 Discipline.
    • Shadowy Insight: Penance has a 15% chance to be reactivated as Power Word: Grace. Power Word: Grace is an empowered version of Penance that heals or damages for a larger amount. In addition, each bolt increases the damage or healing of the following one by 50% (100/150/200%). Generates 20 Discipline. 2 sec channel. Castable while moving.
    • Power Word: Will: Replaces Heal by Power Word: Will. Power Word: Will is a powerful spell that wards a friendly target with a moderate shield that holds for 20 sec. 2 sec cast. Generates 6 Discipline.
  • Level 90: Power Word: Barrier
    • Crystal Arch: Instead of activating a damage reduction effect, Power Word: Barrier creates a dome that shields for a massive amount (modified by Mastery) and lasts 6 sec. In addition, its CD is reduced to 2 min.
    • Grounds of Endurance: Increases Power Word: Barrier’s damage reduction effect by 10% and causes all damage taken to be dealt over 6 sec.
    • Dome of Salvation: Allies inside the barrier take 50% more healing from Power Word: Absolution, Holy Nova and Power Word: Radiance.
  • Level 100: Utility
    • Surrender to Madness: Increases Insanity generation by 25%, but Voidform is automatically activated upon reaching 100 Insanity and drains Insanity faster. However, all damage caused while in Voidform is now increased by 50%.
    • Power Infusion: Infuses you with power for 20 sec, increasing Haste by 25% and reduces the mana cost of all spells by 20%. 2 min CD.
    • Power Word: Fortitude: Bolster the morale of your allies, increasing all party or raid members’ maximum health by 20%, decaying over 10 sec. 3 min CD.
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