Because 3 aren't enough.

Priest Rework

In this page I attempt to rework the whole priest class.

Priests have access to three specializations: Discipline (healer), Holy (healer) and Shadow (ranged DPS).


Discipline

This specialization has undergone several changes:

  • Follows a more classical approach, that is, more emphasis on shielding and healing and less on damaging.
  • Has now a secondary resource called Discipline upon which Atonement is designed, inspired by Auriel’s mechanics in Heroes of the Storm.
  • Atonement is reworked and no longer works by marking players. It is now again based on intelligent healing that helps build Discipline.
  • Has a wide array of defensive and utility cooldowns.
  • No longer deals thematically with a balance of light and shadow. Instead, it supports, strength of will, clarity of purpose and Power Words (thus Discipline).

Main Abilities

  • Smite: Smites the target for minor damage. Triggers Atonement. Generates 2 Discipline, 4 if critical. 1.5 sec cast.
  • Power Word: Solace: Strikes an enemy with heavenly power, dealing moderate Holy damage and restoring 1% of your maximum mana. Triggers Atonement. Generates 5 Discipline, 10 if critical. 12 sec CD, reduced by Haste.
  • Power Word: Shield: Shields an ally for a moderate amount and prevents damage from delaying spellcasting. Instant. 4 sec CD, reduced by Haste.
  • Power Word: Radiance: A burst of light that heals your target and their 2 nearest injured allies for a moderate amount. 2 sec cast. 2 charges, 18 sec recharge, reduced by Haste.
  • Penance: Launches a volley of 3 bolts of Holy light over 2 sec at your target ally or enemy, healing or damaging for a strong amount.  When used for healing, each bolt of Penance reduces the damage the enemy receives by 10% per 2 sec, stacking up to 3. Triggers Atonement. Each bolt generates 3 Discipline, 6 if critical. 2 sec channel. Castable while moving. 9 sec CD, reduced by Haste.
  • Archangel: Consumes all your Evangelism to grant you 6% increased healing and Discipline generation per stack consumed for 12 sec. 30 sec CD.
  • Plea: An efficient spell that heals for a small amount. In addition, if the target is under the effects of Power Word: Shield, Plea will heal for 200% its amount. Instant.
  • Holy Nova: Causes an explosion of Holy light around you, healing for a moderate amount split evenly among all nearby allies and dealing minor damage to all enemies within range. Instant.
  • Power Word: Absolution: Calls upon Holy light to bless all allies within a target area to heal them for an amount based on Discipline consumed. In addition, all healed allies are granted a shield equal to 30% its healing that lasts for 12 sec. Consumes all Discipline. Instant.
  • Purify: Dispels harmful effects on the target, removing all Magic and Disease effects. 8 sec CD.
  • Pain Suppression: Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned. 3 min CD.
  • Power Word: Barrier: Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. 3 min CD.

Passives

  • Focused Will: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 30% for 8 sec.
  • Inner Focus: After not taking damage for 6 sec, gain a shield equal to 2% your maximum health every 2 seconds. This effect stacks up to 20% your maximum health and lasts until broken.
  • Inner Fire: Gain 1 Discipline per second. This effect is doubled while Focused Will or Inner Focus are active.
  • Evangelism: Smite and Power Word: Solace grant a stack of Evangelism that lasts 16 sec, which increases all damage you deal by 6%, stacking up to 5 times.
  • Rapture: Every 12 sec, your next Power Word: Shield is free.

Mastery

  • Atonement: Empowers all shielding effects and the healing of Power Word: Absolution by 10+x% and increases Discipline generation by 1+x%. Causes Smite, Power Word: Solace and Penance to also heal a nearby injured ally for 75+x% their damage. Mastery increases the value of x ratings.

Utility Abilities

  • Levitate: Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall and allowing travel over water.
  • Mind Control: Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects.
  • Mind Vision: Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent.
  • Leap of Faith: Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
  • Mass Dispel: Dispels magic in a 15yd radius, removing all harmful magic effects from 5 allies and 1 beneficial magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 15 sec CD.
  • Fade: Removes all threat from you for 10 sec. 30 sec CD.
  • Dispel Magic: Dispels 1 beneficial magic effect on the enemy target.
  • Resurrection/Mass Resurrection: Brings a dead ally/all nearby allies back to life with 35% health and mana. 10 sec cast.
  • Shackle Undead: Shackles the target undead for 50 sec, preventing all actions or movement. Damage will cancel the effect. Only one enemy can be shackled at a time.
  • Psychic Scream: Lets out a psychic scream, causing up to 5 nearby enemy targets to flee in fear for 8 sec. Damage may interrupt the effect.

Talents:

  • Level 15: Smite
    • Punish: Smite now has a 2 sec cast but deals 100% more damage and generates double the Discipline.
    • Schism: Smite also increases the damage of your next Power Word: Solace by 10% for 6 sec, stacking up to 5.
    • Expiation: Smite reduces the remaining CD of Penance by 1 sec.
  • Level 30: Survivability
    • Body and Mind: Power Word: Shield also increases the target’s movement speed by 40% for 4 sec. While the effect holds, your movement speed cannot be slower than 100%.
    • Inner Will: Passively increases your movement speed by 15% at all times. This effect is increased to 30% while Focused Will is active.
    • Divine Bulwark: Grants a shield equal to 25% your maximum health (modified by Mastery) upon reaching 25% or less health. This effect has 1 min CD.
  • Level 45: Power Word: Absolution
    • Chosen of the Light: Instead of being a targeted AoE, Power Word: Absolution heals the three most injured party or raid members for a greater amount.
    • Clarity of Purpose: Power Word: Absolution no longer heals. Instead, it now shields all the allies in the target area for an amount based on Discipline consumed (modified by Mastery) for 6 sec.
    • Reparation: An amount of Power Word: Absolution’s overhealing is returned as Discipline.
  • Level 60: Holy Nova
    • Fabula Nova Crystallis: Holy Nova critical heals shield for 10% the amount healed (modified by Mastery). In addition, it reduces the remaining CD on Power Word: Radiance by 1 sec.
    • Reciprocate: Holy Nova critical hits have a 50% chance to trigger another Holy Nova on the ally it critically healed. This effect may occur a second time with a 25% chance.
    • Blinded by Light: Power Word: Radiance and Penance critical strikes trigger a Holy Nova on the primary target.
  • Level 75: Enhancements
    • Power Word: Aegis: Power Word: Shield has a 10% chance to reactivate as Power Word: Aegis. Power Word: Aegis is a powerful spell that shields a target for a larger amount and 50% that amount to the 3 most injured nearby allies. Generates 15 Discipline.
    • Power Word: Grace: Penance has a 15% chance to be reactivated as Power Word: Grace. Power Word: Grace is an empowered version of Penance that heals or damages for a larger amount. In addition, each bolt increases the damage or healing of the following one by 50% (100/150/200%). All overhealing caused by Power Word: Grace through its direct healing effect or Atonement is converted to a shield. Generates 20 Discipline. 2 sec channel. Castable while moving.
    • Power Word: Will: Plea has a 20% chance to be reactivated as Power Word: Will. Power Word: Will is a powerful spell that wards a friendly target with a moderate shield that holds for 20 sec. Instant. Generates 6 Discipline.
  • Level 90: Power Word: Barrier
    • Crystal Arch: Instead of activating a damage reduction effect, Power Word: Barrier creates a dome that shields for a massive amount (modified by Mastery) and lasts 6 sec.
    • Grounds of Endurance: Increases Power Word: Barrier’s damage reduction effect by 10% and causes all damage taken to be dealt over 6 sec.
    • Dome of Salvation: Allies inside the barrier receive 50% more healing from Power Word: Absolution, Holy Nova and Power Word: Radiance.
  • Level 100: Utility
    • Spirit Shell: For the next 10 sec, your Holy Nova, Power Word: Radiance and Power Word: Absolution no longer heal but instead create absorption shields (modified by Mastery) that last 15 sec. If Clarity of Will has been chosen as talent for Power Word: Absolution, Spirit Shell also causes the spell to shield for 50% more and be stored as Spirit Shell. 1 min CD.
    • Power Infusion: Infuses you with power for 20 sec, increasing Haste by 25% and reduces the mana cost of all spells by 20%. 2 min CD.
    • Power Word: Fortitude: Bolster the morale of your allies, increasing all party or raid members’ maximum health by 20%, decaying over 10 sec. 3 min CD.

 


Shadow

This specialization has undergone several changes:

  • Follows Legion’s fantasy, that is, Old Gods and void themes.
  • Maintains Insanity and Voidform.
  • Has a wider fan of tools to deal area damage for more cohesive rotational choices.

Main Abilities

  • Mind Flay: Inflicts Shadow damage to an enemy and reduces its movement speed for 3 sec. Generates 12 Insanity over its duration. Channeled, 3 sec.
  • Mind Blast: Blasts the target’s mind for strong Shadow damage. Generates 15 Insanity. 1.5 sec cast.
  • Void Torrent: Channel a torrent of void energy into the target for major Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. 1 min CD. Channeled, 4 sec.
  • Void Eruption: Releases an explosive blast of pure void energy, activating Voidform and causing moderate Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Instant.
    • Void Bolt: Sends a bolt of pure void energy at the enemy, causing strong Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec.
  • Vampiric Touch: A touch of darkness that causes 8 Shadow damage over 24 sec, and heals the Priest for 50% of damage dealt. Healing from Vampiric Touch when you are at maximum health will shield you for the same amount but the shield cannot exceed 20% of your maximum health. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 6 Insanity. 1.5 sec cast.
  • Shadow Word: Pain: A word of darkness that causes minor Shadow damage instantly, and additional strong Shadow damage over 18 sec. Generates 4 Insanity.
  • Shadow Word: Death: A word of dark binding that inflicts strong Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 15 Insanity, or 30 Insanity if the target dies. 2 charges.
  • Shadowfiend: Summons a shadowy fiend to attack the target for 12 sec. 3 min CD.
  • Mind Sear: Causes an explosion of shadow magic around the target, causing Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target. Mind Sear damage is increased by 10% per target hit. Mind Sear has a chance to reduce the remaining CD of Shadow Crash by 1 sec each time it deals damage.
  • Hungering Void: Creates a black hole in the target location, which pulls inward all nearby enemies in a 10 yard range and deals moderate damage over 3 sec. When Hungering Void expires, it releases an explosion of void energy, causing strong damage to all nearby enemies proportional to the damage it caused while it was active. Instant. 30 sec CD.
  • Shadow Crash: Hurl a bolt of Shadow energy at the destination, dealing major Shadow damage to all targets within 8 yards. Generates 15 Insanity. 2 charges, 20 sec recharge.

Passives

  • Mass Hysteria: Every 1 sec, Voidform increases damage dealt by Shadow Word: Pain and Vampiric Touch by 2%, stacking until Voidform ends.
  • Call to the Void: Mind Flay and Mind Sear has a chance to spawn a Void Tentacle that channels Mind Flay or Mind Sear at your target for 10 sec.
  • Shadowy Apparitions: Damage over time critical damage from Shadow Word: Pain damage has a 100% and Vampiric Touch a 60% chance to create a shadowy version of yourself that floats towards the target and deals minor Shadow damage.
  • Twist of Fate: After damaging a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec.

Mastery

  • Madness: Increases the damage of your Shadow Word: Pain, Vampiric Touch, Shadow Crash and Void Bolt by 20+x%. Mastery increases the value of x ratings.

Utility Abilities

  • Void Shield: Envelop yourself in void energy, shielding for a moderate amount and preventing incoming damage from delaying spellcasting. While shielded, you are healed for 30% of all damage you deal. 6 sec CD.
  • Shadow Mend: Wraps an ally in shadows which heal for a moderate amount, but at a price. The ally will take minor damage every 1 sec, until they have taken the amount of healing in damage, or leave combat.
  • Mind Control: Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic, Mechanical, or Undead beings. Shares diminishing returns with other disorienting effects.
  • Mind Vision: Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent.
  • Vampiric Embrace: Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal.
  • Mass Dispel: Dispels magic in a 15yd radius, removing all harmful magic effects from 5 allies and 1 beneficial magic effect from 5 enemy targets. Potent enough to remove Magic that is normally undispellable. 15 sec CD.
  • Fade: Removes all threat from you for 10 sec. 30 sec CD.
  • Dispel Magic: Dispels 1 beneficial magic effect on the enemy target.
  • Resurrection: Brings a dead ally back to life with 35% health and mana. 10 sec cast.
  • Shackle Undead: Shackles the target undead for 50 sec, preventing all actions or movement. Damage will cancel the effect. Only one enemy can be shackled at a time.
  • Psychic Scream: Lets out a psychic scream, causing up to 5 nearby enemy targets to flee in fear for 8 sec. Damage may interrupt the effect.
  • Mind Bomb: Inflicts the target with a Mind Bomb. After 2 sec, or if the target dies, it unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 4 sec.
  • Silence: Silences the target, preventing them from casting spells for 5 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
  • Dispersion: Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. You are healed 50% of your maximum health over its duration. Castable while stunned, feared, or silenced. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. Voidform does not drain Insanity while dispersed. 2 min CD.

Talents:

  • Level 15: Insanity Gen
    • Mental Exhaustion: While Twist of Fate is active, your Mind Flay and Mind Sear generate double the Insanity.
    • The Cycle: Each enemy that dies within a 40 yd range grants 2/4/6 Insanity per second for 6 sec. This effect stacks up to 3.
    • Auspicious Spirits: Shadowy Apparitions now grant 3 Insanity.
  • Level 30: Survivability
    • Void Ward: Void Shield increases your movement speed by 40% for 4 sec. While the effect holds, your movement speed cannot be slower than 100%.
    • Spectral Guise: Your shadow blurs into the darkness, leaving your true form behind and removing all your threat. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form receives 3 direct hits. 30 sec CD. Replaces Fade.
    • Mania: Gain 0.5% movement speed per 1 Insanity.
  • Level 45: Power Word: Absolution
    • Chosen of the Light: Instead of being a targeted AoE, Power Word: Absolution heals the three most injured party or raid members for a greater amount.
    • Clarity of Purpose: 50% of Power Word: Absolution’s ovrehealing is added to its shield effect.
    • Twofold Reparation: A second Power Word: Absolution that heals for 25% is freely cast after 2 sec at the same location. However, the area Power Word: Absolution covers is 30% smaller.
  • Level 60: Holy Nova
    • Fabula Nova Crystallis: Holy Nova critical heals shield for 10% the amount healed (modified by Mastery).
    • Reciprocate: Holy Nova critical hits have a 50% chance to trigger another Holy Nova on the ally it critically healed. This effect may occur a second time with a 25% chance.
    • Blinded by Light: Power Word: Radiance and Penance critical heals trigger a Holy Nova on the primary target.
  • Level 75: Procs
    • Exterminatus: Power Word: Shield has a 10% chance to reactivate as Power Word: Aegis. Power Word: Aegis is a powerful spell that shields a target for a larger amount and 50% that amount to the 3 most injured nearby allies. Generates 15 Discipline.
    • Shadowy Insight: Penance has a 15% chance to be reactivated as Power Word: Grace. Power Word: Grace is an empowered version of Penance that heals or damages for a larger amount. In addition, each bolt increases the damage or healing of the following one by 50% (100/150/200%). Generates 20 Discipline. 2 sec channel. Castable while moving.
    • Power Word: Will: Replaces Heal by Power Word: Will. Power Word: Will is a powerful spell that wards a friendly target with a moderate shield that holds for 20 sec. 2 sec cast. Generates 6 Discipline.
  • Level 90: Power Word: Barrier
    • Crystal Arch: Instead of activating a damage reduction effect, Power Word: Barrier creates a dome that shields for a massive amount (modified by Mastery) and lasts 6 sec. In addition, its CD is reduced to 2 min.
    • Grounds of Endurance: Increases Power Word: Barrier’s damage reduction effect by 10% and causes all damage taken to be dealt over 6 sec.
    • Dome of Salvation: Allies inside the barrier take 50% more healing from Power Word: Absolution, Holy Nova and Power Word: Radiance.
  • Level 100: Utility
    • Surrender to Madness: Increases Insanity generation by 25%, but Voidform is automatically activated upon reaching 100 Insanity and drains Insanity faster. However, all damage caused while in Voidform is now increased by 50%.
    • Power Infusion: Infuses you with power for 20 sec, increasing Haste by 25% and reduces the mana cost of all spells by 20%. 2 min CD.
    • Power Word: Fortitude: Bolster the morale of your allies, increasing all party or raid members’ maximum health by 20%, decaying over 10 sec. 3 min CD.

 

 

[b]Healing[/b]
[LIST]
[*][b][Heal]:[/b] Heals more and has a 2 sec base cast time (currently 2.5 sec). Has a chance of resetting the CD of Holy Word: Serenity.
[*][b][Renew]:[/b] Now has a chance of resetting the CD of Holy Word: Aspire. Direct single-target heals now passively refresh Renew’s duration.
[*][b][Prayer of Healing]:[/b] Now has a chance of resetting the CD of Holy Word: Sanctuary.
[*][b][Prayer of Mending]:[/b] Now is instant.
[/LIST]

There are some absences in our toolkit, which are Circle of Healing (is redundant with Sanctuary), Binding Heal (could be a talent modifying Heal) and Flash Heal (is blended into Heal). Heal is now an intermediate spell between current Flash Heal and Heal, both in throughput and cast time (Surge of Light would still be there for Heal). Serendipity is baked into Heal, Renew and PoM for their respective Holy Words, which are to be explained below. The change in Prayer of Mending is merely a quality of life tweak.

[b]Damage[/b]
[LIST]
[*][b][Smite]:[/b] Now has a 40% chance to chain to up to 2 nearby enemies. Can hit the same target more than twice if no other enemies are in range.
[*][b][Chastise]:[/b] Is no longer a Holy Word and applies a 5 sec stun effect (currently via talent). Has a 30 sec CD (down from 1 min). Smite no longer reduces its CD.
[*][b][Holy Nova]:[/b] Remains the same.
[/LIST]

Holy Fire has been removed because it is far more relevant for Disc than it is for Holy, both in utility and class fantasy. Smite should now be a more solid damage option to deal with few targets without having to use Holy Nova, which costs mana. The reason why Chastise is no longer a Holy Word is class fantasy again, which will be explained later on. The stun effect feels needed in many situations to counter enemies as we don’t have many tools to deal with them (could as well be disorient if stunning proves too powerful).

[b]Utility and CDs[/b]
[LIST]
[*][b][Guardian Spirit]:[/b] Now always has its CD reduced to 1 min if it expires without triggering its effect. If it saves a target from death, they receive a 1 sec invulnerability effect.
[*][b][Angelic Feathers]:[/b] Movement speed increased to 60% for the 2 first seconds, but the whole effect now lasts 4 sec (down from 5 sec).
[*][b][Desperate Prayer]:[/b] Is back, but slightly changed. Now heals you for 30% your max hp and increases your max hp for 30%, decaying over 6 sec. It now has 2 min CD (up from 1.5 min).
[*][b][Divine Hymn]:[/b] While it is being channeled, all active Prayer of Mending effects bounce without losing charges every 0.5 sec (down from 1 sec. In addition, all active Renew effects heal without losing any of their remaining duration.
[*][b][Vow of Unity (new)]:[/b] Instantly equalizes the health of all group/raid members in 40 yd range. 2 min CD.Ecualiza instantáneamente la salud de todos los aliados en un rango de 40 metros. Tiene 2 min de CD.
[/LIST]

Guardian Spirit 1 sec freedom change is intended to solve issues that could sometimes stop Guardian Spirit from effectively preventing an ally’s death. The 1 min CD change aims at smoothing the penalty for not triggering its effect. Angelic Feathers’ tweak pursue efficiency, as we most often seek a high burst of speed for a short duration of time rather than a lesser boost for a longer time. Desperate Prayer now helps us resist many potentially dangerous threats we are now currently unable to without having to resort to Serenity or Guardian Spirit, which are supposed to be consistently used on others. Divine Hymn now has artifact effects baseline. However, it now indirectly allows us to better control Renew as well as indirectly buffing Hymn’s throughput. Vow of Unity (name coined from MoP Beta ability with the same name) is a CD purely intended to give us more utility and value in -mostly- raid environments (which we’ve rarely had). Its 2 min CD allows for a few uses during an encounter. While it is fairly similar to Spirit Link Totem in use, Vow of Unity only equalizes health once and doesn’t reduce damage taken, justifying its lower CD.

Now comes interesting stuff for our healing.

[b]Holy Words[/b]
[LIST]
[*][b][Holy Word: Serenity]:[/b] Is no longer a short CD Lay on Hands. It still heals for a reasonable amount, but not as much as in Legion. Additionally, it increases the critical hit chance of our direct healing spells on that target by 25% for 6 sec. It now has 14 sec CD.
[*][b][Holy Word: Sanctuary]:[/b] Is no longer called Sanctify. It still heals for a reasonable amount, but not as much as in Legion. It now has 16 sec CD.
[*][b][Holy Word: Aspire]:[/b] Places a HoT effect on the target that heals for a reasonable amount over 18 sec. Aspire’s overhealing on the target transforms into a shield effect. It has 15 sec CD.
[*][b][Holy Word: Trinity]:[/b] Strong healing spell that heals the target and the two most injured allies in the party/raid. Its healing is stronger the lower their health is. Trinity applies a 1 sec duration buff that causes the healed allies to be impervious to damage. Trinity has 1 min CD, but using other Holy Words lower its CD by 2 sec.
[/LIST]

The most noteworthy change is the great CD reduction and healing for all Holy Words. The intent of this is to make us much less reliant on longer CDs like we are now (albeit Apotheosis). Letting us use them more often allows us to be more versatile in a variety of scenarios. All Holy Words share in common the +% healing the less health targets have, which rewards proper use. The comeback of Aspire (even if reworked) is also worth mentioning, which was only live for a couple weeks if I recall well and was much fun to use and experiment with. Trinity is a new ability that is considered a direct heal and refreshes Renew durations, but also has a cleave component, symbolizing the effects of all other three Holy Words to some extent. However, the effect that stands out most is its utility thanks to the second of freedom it provides. This effect can prove especially interesting or appealing for small groups or 3v3 Arenas. However, it can be potentially overpowered in expert hands (which isn’t necessarily bad). An alternative effect that I however like not as much is that it could equalize the health of all 3 affected targets before healing.

To finish it off, let’s add some functionality to mastery (it’s more of a craving of mine than a fix on itself to be honest). The way it works is somewhat similar to Auriel’s energy in Heroes of the Storm.

[b]Mastery[/b]
[LIST]
[*][b][Echo of Light]:[/b] Your direct healing spells heal for an additional x% over 6 sec. In addition, 50+x% of overhealing produced by Echo of light and damage caused by Chastise, 30+x% of damage caused by Smite and 15+x% damage caused by Holy Nova is stored as Hope. There can be a storage of up to x Hope (a meter below mana would be seen to monitor this). Your Holy Words consume all current Hope to increase its base healing. Mastery increases all x variables.
[/LIST]

This means that not all overhealing caused by Mastery is lost and can be recycled into more healing for Holy Words. In addition, it can encourage dealing damage in low damage situations since offensive abilities generate Hope as well.

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